![]() The group knows that every single one of their supplies are essential for their chances of reaching Canada. Having a character with enough 'Cool it' points tell the Hermit to 'Cool it' will result in him welcoming. In order to speak with the Hermit he needs to survive this. The Hermit's Cabin will be under Siege when the party chooses to visit it. He is depicted as a stereotypical homeless looking man. In the process, the bandits forget about robbing the group. The Hermit is a Rare Character who can be found when visiting the rare Hermit's Cabin location. They show what they mean in an inspiring muscle exhibition. The bandits talk about an amazing lost tradition of BODYBUILDING that was lost when civilization fell. asks the buff bandits about their SWEATBANDS and CONSTANTLY LIFTING DUMBBELLS WHILE TALKING. It is recommended to build up the 'Cool it' counter off of common weapons traders and stat trainers in Trader Camps, as (with the exception of the Weapon Fanatic) the worst they will do is kick the party out of the camp immediately, whereas most other 'dud' instances confer much harsher penalties. They all punch it bare handed, doing some serious damage. The bandits are enraged by this negative attitude, and take out their anger on the group's car. Choice of two random rewards, one of which is a Bandit Recruit (see Rescue Successful! for a list of possible rewards).A bee keeps harassing the group It takes forever for it to leave. Bee Trouble is a common driving event in Death Road to Canada. They declare him/her their honorary champion! Community content is available under CC-BY-SA unless otherwise noted. They are impressed by this bold attitude! If animal: farts at the bandits, and also the concept of bodybuilding. If human: tells the buff bandits to COOL IT. Quarter ammunition and medical supplies lost.It's humiliating, and the bandits take a lot of supplies as punishment for the hubris of challenging them. He/she manages to somehow beat the bandits in a bodybuilding competition, both in the flexing segments and the talent segment! The group is let go. The bandits are pretty angry about this, but their hands are tied by their rules. All food, ammunition, and medical supplies lostīy some strange twist of fate, he/she somehow wins the pose-off due to a little known loophole in the bodybuilding judge's rulebook.Extra gas lost (if party has over 100 gas, it's set to 100, otherwise lose nothing).Half ammunition and medical supplies lost.The bandits take a lot of extra supplies, even ones they don't need, to teach the group a lesson about the weak challenging the swole. He/she loses the pose-off almost instantly. is nowhere near the muscle mass of the bandits. The bandits clearly lose, and have to let the group go due to the Bodybuilder's Code. does an incredible flexing routine, honed by training. -1 Morale (unless there's a Top Seller in the party).Give in to bandit demands/Pay toll of food.They will also accept the remainder of your food and a quarter/half of your ammo and medical supplies. They will also accept food to pass safely. 2.2.3 Otherwise - Strength roll succeedsīandits appear, all wearing sweatbands and all super buff, even their dog.The character's Wits and Composure (and Attitude, if there's a Paranoid character in the party) will be revealed upon recruitment. See above for character's starting stats and weapon.Let me come with you! I have a bunch of food! The team goes on their way with the food. Here, take a bunch of food I had stored up! They are impressed by this devil-may-care attitude! If not alone: convinces the group to rob. This is probably why your group has just one person in it. This trainer sells Mechanical training which can be bought infinitely, however the price increases after every training session. They vary in appearance, but they will always be holding a Wrench. 's Strength, Fitness, Shooting, Medical and Mechanical revealed The Tool School is a fixed Trader found at the Mechanical Fortress inside the Tool School.If a character in the party has the Paranoid stat combo You are then given the option to leave them behind, or kick out someone to make room.says that there are too many people in your car already, and that they'll be fine staying put for awhile longer. brings along some food supplies! Bonus! Onward to Canada! They will always be holding a Frying Pan. Character's Attitude will always be 0, 1, 5, or 6, meaning they have a 50-50 chance of being either Charming or Paranoid. Those stats will be revealed upon recruitment. Character will always have high Wits and Composure.Sure, I'll join! I was running out of food, anyway. The group is about to break into a small, fortified grocery store, but then finds already living inside! They seem like a calm, clever person. 2.1.2 If a character in the party has the Paranoid stat combo.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |